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Pixelantic is an independent studio that designs and builds mobile apps, web apps and games. One team from the first sketch to the store listing, with care down to the last pixel.

Availability
Booking new projects for January 2027
Location
Istanbul · Remote worldwide
Founded
Since 2019
  • Halo Bank
  • Nordvik
  • Tessel
  • Orbit Labs
  • Finch
  • Bluecollar
  • Peak & Co
  • Westwind
  • Atlas Insurance
  • Lantern Games

Three disciplines, one team.

Designers, engineers and game makers sit at the same table. Your product is never passed from hand to hand; the team that starts it finishes it.

  • Mobile apps

    Apps for iOS and Android that feel fluid from the first launch. Native or cross-platform: we pick whichever suits the product.

    • iOS and Android
    • Swift, Kotlin, React Native
    • Product and interface design
    • Store launch and ASO
  • Web apps

    Dashboards, SaaS products and commerce experiences. Built to load fast, on architecture that holds together as the team grows.

    • SaaS and dashboards
    • React, TanStack, Node
    • Design systems
    • Performance and accessibility
  • Games

    Games for mobile and PC that are hard to put down. From first prototype to live operations, every step stays with our own team.

    • Casual to mid-core
    • Unity and Godot
    • Game design and pixel art
    • LiveOps and analytics

Shipped, live and in use.

Luma

A sleep tracker that turns the night into something calm.

Mobile app · 2026

Convoy

An operations dashboard that runs a whole fleet from one screen.

Web app · 2026

Lone Keep

A pixel art roguelite about defending one tower, alone.

Game · 2025

Pouch

A budgeting app that makes spending a habit, not a guilt trip.

Mobile app · 2025

Atelier

A marketplace and seller dashboard for people who make things by hand.

Web app · 2024

Rooftop Paws

An endless runner across city rooftops, starring a street cat.

Game · 2024

We chose to stay small and take the work seriously. Since 2019 we have said yes to no more than four projects at a time, because good products need undivided attention.

products shipped
64
total downloads
12M+
average store rating
4.8
people on the team
23

From idea to launch in four steps.

  1. 011–2 weeks

    Discovery

    We pin down the goal, the user and the constraints together. You leave with a scope, a timeline and an honest budget.

  2. 022–4 weeks

    Design

    Flows, a clickable prototype and a visual language. We test the product with real users before writing code.

  3. 036–14 weeks

    Build

    Two-week sprints and a working build every Friday. You follow progress on your phone, not in a status report.

  4. 04Ongoing

    Launch and growth

    Store submissions, analytics and post-launch improvements. Going live is where the work starts, not where it ends.

Working with Pixelantic felt like standing up a second product team inside the company. They questioned the brief, cut the scope in half, and what shipped was far better than what we first asked for.
Elif ArmanDirector of Product, Halo Bank

Questions, answered.

Can’t find what you’re looking for? Write to us and we’ll reply the same day.

Got an idea in mind? Let’s talk.

Fill in the form and we will get back to you within two business days to set up a free 30-minute discovery call.

[email protected]

What would you like to build?

Mobile appWeb appGameNot sure yet

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